Skills
Permanent growth
Skills are permanent pilot upgrades, installed from skillbooks and shards. They are grouped by discipline - gathering, combat, engineering, and more - and each adds passive bonuses that scale with level. Your attributes set the ceiling on how far a discipline can go.
Skill disciplines
Gathering
| Skill |
|---|
| Asteroid Reclamation |
| Astro Mining |
| Cryomining |
| Drone Mining Ops |
| Gas Harvesting |
| Mining |
| Ore Surveying |
| Refined Extraction |
| Salvaging |
| Scavenging |
Industry
| Skill |
|---|
| Alloy Smelting |
| Circuit Fabrication |
| Component Manufacturing |
| Industrial Logistics |
| Maintenance |
| Modular Hull Design |
| Nanotechnology |
| Refining |
| Reverse Engineering |
| Ship Construction |
Science
| Skill |
|---|
| AI Research |
| Astrocartography |
| Astrophysics |
| Cryptanalysis |
| Engineering |
| Materials Science |
| Psionics |
| Quantum Mechanics |
| Theoretical Physics |
| Xenobiology |
Combat
| Skill |
|---|
| Armor Resistance |
| Boarding Operations |
| Capital Ship Doctrine |
| Cyber Warfare |
| Damage Control |
| Drone Swarm Tactics |
| Drones |
| Electronic Warfare |
| Energy Weapons Specialization |
| Gunnery |
| Heavy Weapons |
| Missiles |
| Predator Instinct |
| Projectile Weapons Specialization |
| Shield Operation |
| Stealth Ops |
| Tactical Command |
| Targeting Systems |
Exploration
| Skill |
|---|
| Anomaly Theory |
| Archaeology |
| Cosmic Phenomena |
| Deep Scan |
| Distant System Probing |
| First Contact Protocol |
| Hacking |
| Scanning |
| Signature Triangulation |
| Wormhole Navigation |
Command
| Skill |
|---|
| Base Management |
| Contracting |
| Crew Management |
| Diplomacy |
| Fleet Command |
| Strategic Planning |
| Supply Chain |
| Trade |
Account-wide progress
Unlike fitted modules, skills are never lost: they are the steady, account-wide growth under every ship you fly.