Ship Fitting
A ship is defined by what you bolt onto it. Hulls expose six fitting slots - high, mid, low, utility, rig, and drone - and each module occupies one slot type. Weapons sit high; tank and support fill mid and low; utility and drone slots carry specialised gear.
Fitting is a budget puzzle: modules draw on the hull's power and CPU, so a build is the set of trade-offs that turns a generic hull into a miner, a brawler, or a salvager.