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Combat branch · Tier 1

Defense Basics

Reinforce shield emitters before committing to a hostile system.

  • Passive

Requirements

Canonical node requirements
FieldDeclared value
Talent point cost1 per rank
Branch commitment0 points spent in Combat
Rank cap1
Exclusive choiceNone

Effects and unlocks

Canonical node effects
FieldDeclared value
Declared effect+150 shield HP and improved armor absorption.
Shield Hp+15000% per rank

Prerequisites and successors

Canonical Pilot Tech Tree position
PredecessorsCurrent nodeSuccessors
Root nodeDefense BasicsShield Capacitor