Spacebase structure
Command Core
The central nerve center of your frontier base. Its level determines the maximum tier of all other facility modules.
Tier requirements and effects
Canonical module tier requirements and effects| Tier | Credits | Resources | Build duration | Applied effects |
|---|
| 1 | 0 | | Immediate | Max Module Tier: 1; Command Core Substructure Cap: 20 |
| 2 | 5000 | Iron Ore ×1000, Titanium Ore ×250 | 30m | Max Module Tier: 2; Command Core Substructure Cap: 40 |
| 3 | 15000 | Iron Ore ×2500, Titanium Ore ×800, Tungsten Ore ×150 | 1.5h | Max Module Tier: 3; Command Core Substructure Cap: 60 |
| 4 | 45000 | Titanium Ore ×1800, Tungsten Ore ×600, Iridium Ore ×150 | 4h | Max Module Tier: 4; Command Core Substructure Cap: 80 |
| 5 | 120000 | Tungsten Ore ×1800, Iridium Ore ×700, Nexium Ore ×120 | 8h | Max Module Tier: 5; Command Core Substructure Cap: 100 |
Substructure families and operations
Mission Control
Contract routing, board capacity, and reward optimization for administrative operations.
- Unlock tier: 1
- Primary skill: Contracting
- Secondary skill: Base Management
- Level 1 cost: 700 Credits; 18 Iron Ore, 4 Titanium Ore
- Build duration: 10m at level 1; 120h at level 100.
Mission Control applied effects| Effect | Per level |
|---|
| Contract Reward Bonus | 0.003 |
| Board Refresh Cooldown Reduction | 0.004 |
Mission Control milestones| Level | Milestone effect |
|---|
| 25 | Contract Board Slots: 1 |
| 50 | Contract Board Slots: 1 |
| 75 | Contract Board Slots: 1 |
| 100 | Contract Board Slots: 1 |
Records Vault
Administrative archives that improve player progression and training queue throughput.
- Unlock tier: 1
- Primary skill: Base Management
- Secondary skill: Ai Research
- Level 1 cost: 650 Credits; 16 Iron Ore, 3 Titanium Ore
- Build duration: 10m at level 1; 120h at level 100.
Records Vault applied effects| Effect | Per level |
|---|
| Player Xp Rate | 0.003 |
| Skill Training Throughput | 0.002 |
| Aether Milestone Discount | 0.002 |
Council Chamber
Leadership coordination that lifts passive output after other civic multipliers.
- Unlock tier: 2
- Primary skill: Trade
- Secondary skill: Tactical Command
- Level 1 cost: 900 Credits; 22 Iron Ore, 6 Titanium Ore
- Build duration: 10m at level 1; 120h at level 100.
Council Chamber applied effects| Effect | Per level |
|---|
| Global Leadership Bonus | 0.002 |
Comms Array
Long-range administrative relays for allied reputation ticks and faster deep-space recall.
- Unlock tier: 3
- Primary skill: Fleet Command
- Secondary skill: Trade
- Level 1 cost: 1100 Credits; 10 Titanium Ore, 2 Tungsten Ore
- Build duration: 10m at level 1; 120h at level 100.
Comms Array applied effects| Effect | Per level |
|---|
| Faction Rep Tick Rate | 0.004 |
| Fleet Recall Time Reduction | 0.003 |
Comms Array milestones| Level | Milestone effect |
|---|
| 50 | Welcome Back Accuracy Enhancement: 1 |
Strategic Reserve
Emergency reserves that produce passive Aether and reduce losses from wreck recovery.
- Unlock tier: 4
- Primary skill: Base Management
- Secondary skill: Trade
- Level 1 cost: 1300 Credits; 8 Tungsten Ore, 2 Iridium Ore
- Build duration: 10m at level 1; 120h at level 100.
Strategic Reserve applied effects| Effect | Per level |
|---|
| Aether Passive Trickle Rate | 0.05 |
| Salvage Loss Reduction | 0.002 |
| Welcome Back Bonus Credits | 0.001 |