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Spacebase structure

Command Core

The central nerve center of your frontier base. Its level determines the maximum tier of all other facility modules.

  • Tier 1-5

Tier requirements and effects

Canonical module tier requirements and effects
TierCreditsResourcesBuild durationApplied effects
10ImmediateMax Module Tier: 1; Command Core Substructure Cap: 20
25000Iron Ore ×1000, Titanium Ore ×25030mMax Module Tier: 2; Command Core Substructure Cap: 40
315000Iron Ore ×2500, Titanium Ore ×800, Tungsten Ore ×1501.5hMax Module Tier: 3; Command Core Substructure Cap: 60
445000Titanium Ore ×1800, Tungsten Ore ×600, Iridium Ore ×1504hMax Module Tier: 4; Command Core Substructure Cap: 80
5120000Tungsten Ore ×1800, Iridium Ore ×700, Nexium Ore ×1208hMax Module Tier: 5; Command Core Substructure Cap: 100

Substructure families and operations

Mission Control

Contract routing, board capacity, and reward optimization for administrative operations.

  • Unlock tier: 1
  • Primary skill: Contracting
  • Secondary skill: Base Management
  • Level 1 cost: 700 Credits; 18 Iron Ore, 4 Titanium Ore
  • Build duration: 10m at level 1; 120h at level 100.
Mission Control applied effects
EffectPer level
Contract Reward Bonus0.003
Board Refresh Cooldown Reduction0.004
Mission Control milestones
LevelMilestone effect
25Contract Board Slots: 1
50Contract Board Slots: 1
75Contract Board Slots: 1
100Contract Board Slots: 1

Records Vault

Administrative archives that improve player progression and training queue throughput.

  • Unlock tier: 1
  • Primary skill: Base Management
  • Secondary skill: Ai Research
  • Level 1 cost: 650 Credits; 16 Iron Ore, 3 Titanium Ore
  • Build duration: 10m at level 1; 120h at level 100.
Records Vault applied effects
EffectPer level
Player Xp Rate0.003
Skill Training Throughput0.002
Aether Milestone Discount0.002

Council Chamber

Leadership coordination that lifts passive output after other civic multipliers.

  • Unlock tier: 2
  • Primary skill: Trade
  • Secondary skill: Tactical Command
  • Level 1 cost: 900 Credits; 22 Iron Ore, 6 Titanium Ore
  • Build duration: 10m at level 1; 120h at level 100.
Council Chamber applied effects
EffectPer level
Global Leadership Bonus0.002

Comms Array

Long-range administrative relays for allied reputation ticks and faster deep-space recall.

  • Unlock tier: 3
  • Primary skill: Fleet Command
  • Secondary skill: Trade
  • Level 1 cost: 1100 Credits; 10 Titanium Ore, 2 Tungsten Ore
  • Build duration: 10m at level 1; 120h at level 100.
Comms Array applied effects
EffectPer level
Faction Rep Tick Rate0.004
Fleet Recall Time Reduction0.003
Comms Array milestones
LevelMilestone effect
50Welcome Back Accuracy Enhancement: 1

Strategic Reserve

Emergency reserves that produce passive Aether and reduce losses from wreck recovery.

  • Unlock tier: 4
  • Primary skill: Base Management
  • Secondary skill: Trade
  • Level 1 cost: 1300 Credits; 8 Tungsten Ore, 2 Iridium Ore
  • Build duration: 10m at level 1; 120h at level 100.
Strategic Reserve applied effects
EffectPer level
Aether Passive Trickle Rate0.05
Salvage Loss Reduction0.002
Welcome Back Bonus Credits0.001