Repair
Direct repair quotes Hull, Armor, Shield, and module restoration from the target ship's industrial bill of materials. Costs draw Warehouse-first, then Station Cargo, and are rounded per material so a quoted job is always all-or-nothing.
Repair All requires the complete combined quote. Emergency Repair restores one category at doubled material cost and duration. Only the repaired ship is blocked from departure, fitting, and combat; the rest of the base remains operational.
Five Field Repair Kits are Factory-made consumables. They repair a selected category or module instantly outside combat from active-ship cargo or Station Cargo, and prompt before wasting excess capacity. Kits do not enter the Industrial Warehouse and are not spent by Repair All.