Reclaimer Prime
Reclaimer Prime Sighted
Reclaimer Prime registers as a rare Tier 3 drone contact in the Weeping Nebula. A Synth Collective salvage lead that treats an unfinished fight the way it treats an unfinished pattern — as something to be closed on its own terms. Initial silhouette capture flags electromagnetic damage, 210 hull strength behind a 130-point shield envelope, and a bounty value of 340 CR.
Reclaimer Prime Studied
Class: drone. Tier: 3. Allegiance: Synth Collective. Reclaimer Prime fights around electromagnetic damage, 0.72 accuracy, and a 1.8 second firing rhythm, with explosive and kinetic hardening across the frame. Rather than accept damage into the chassis it withdraws behind a rebuilt shield envelope and restarts the exchange, indefinitely, until the fight resolves the way its pattern expects. The emitter ring carries the pattern sync unshielded: electromagnetic pressure desynchronizes it mid-cycle, and the envelope it rebuilds is a fraction of what the pattern called for. Recovery points to loot table combat_synth_reclaimer_prime.
Reclaimer Prime Mastered
A Reclaimer does not read a fight as a threat to survive but as a negotiation over which pattern gets to persist. It will trade hull for time without hesitation because in its accounting the frame is replaceable and the sync is not — which is precisely why attacking the sync rather than the frame ends the encounter so much faster. Captains who learn this stop trying to out-damage the regeneration and start trying to interrupt it. Recovered wrecks yield emitter rings still holding a partial sync signature, and Collective salvage crews will pay for them intact rather than see the pattern lost.